
Of course, there are other opportunities and associated complications along the way. Out There is a roguelike in this way, as there is permadeath and no save scumming of any sort allowed.ĭon’t be fooled – this is not one of those sliding picture puzzles. Run out of any of those at the wrong time and you’ll be stranded and lose the game. So, in simple terms, you’ll spend your time hopping from star to star and planet to planet to find fuel, oxygen, and iron in suitable concentrations. To get iron, you land on rocky planets and use your handy dandy drill to dig for it. Finally, your ship is going to get all banged up and need repairs, so you’ll want to collect iron to keep things shipshape. You gather oxygen by landing on Garden planets, which also contain life forms (more on that in a bit). You also need oxygen, which is, like, important for breathing and stuff. You collect fuel by sending a probe into the atmosphere of gas giants (or if you are more desperate a star) to collect hydrogen or helium. You need fuel to move between and/or land on planets and to jump between stars. So what do you need for your journey? Principally, there are three resources required to keep the game moving forward: fuel, oxygen, and iron. Star system view – look at those lovely planets!
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A strange crystal-thing zaps your brain and gives you the coordinates to a star system and the knowledge of how to build a Space Folder, which allows you to jump between star systems. You wake up to find yourself stranded in a little spaceship somewhere Out There over the rainbow on the far side of the galaxy. So here’s the setup: You are hanging out in cryo-sleep and something goes wrong (something always goes wrong in cryo-sleep, by the way). Engage warp engines!Īhoy there! Weird crystal thing off the bow! In this case, the good thing is an exceptionally refined, challenging, and intimate adventure experience.

Sound similar? Unlike the 18-quintillion planets and monstrous scope of No Man’s Sky though, Out There shows, if nothing else, that good things can come in small packages.

I mention No Man’s Sky, because Out There is also a procedurally generated, open space exploration, survival-sandbox game – and one coupled to a mysterious narrative that prompts you to traverse the galaxy. The good news is that there is a chance you have NOT heard about a completely different game – Out There by Mi-Clos Studios released in 2014. And if you’ve heard anything about No Man’s Sky, you probably know all about its catastrophic launch and player reception – where everyone collectively realized there is nothing at all behind the curtain. And if you dig space-stuff, there is a good chance you’ve heard about No Man’s Sky. If you dig 4X games, then chances are you dig space-stuff.
